Is Resident Evil Requiem Worth Playing? A Full Review

Is Resident Evil Requiem actually worth the $70 price tag? It’s the question every survival horror fan is asking right now, especially those looking to score a Resident Evil Requiem Xbox key ahead of launch. We are just days away from the February 27, 2026 release, and the hype train is moving fast.

I’ve spent the last week exploring the darkened corridors of the Wrenwood Hotel, and I have some thoughts.

This new entry borrows the best ideas from giants like Resident Evil 2 and Resident Evil 4, but it brings something entirely new to the table. The zombies here don’t just shamble; they react to every bullet impact with a physics-based gruesome realism that feels uncomfortably detailed.

I noticed right away that the tension is back. You get intense shootouts with ganados and lickers as Leon, but then the game forces you to slow down and hide as newcomer Grace Ashcroft.

Critics are already buzzing about how this title balances the two styles. While some preview coverage found the switch jarring, I honestly think this is one of the most complete packages Capcom has delivered in years.

So, grab a drink and settle in. I’m going to walk you through exactly why this game might just be the best thing you play this year.

A gamer sitting in a dark living room playing Resident Evil Requiem.

Key Takeaways

Resident Evil Requiem blends action-packed third-person combat as veteran Leon Kennedy with stealth-heavy first-person sections as FBI analyst Grace Ashcroft.

The game draws inspiration from Resident Evil 2 and 4 through guided, chapter-based progression, avoiding open-world bloat to keep the scares focused and the pacing tight.

Capcom’s updated REX Engine (RE neXt) delivers stunning visuals with path-traced lighting and realistic character models; the game runs beautifully on PlayStation 5, Xbox Series X, and the new Nintendo Switch 2.

Critics at sites like PCMag.com anticipate Metacritic scores landing between 85–90, driven by the strong narrative connection to Resident Evil Outbreak lore and polished mechanics.

Community reactions highlight excitement about the return of classic survival horror elements, though some players are debating the balance of the new “Victor Gideon” stalker mechanics during Grace’s chapters.

Is Resident Evil Requiem Worth Playing? A Full Review

Gameplay Highlights

Resident Evil Requiem throws you into tense firefights and tight spaces, much like Resident Evil Village. If you remember the panic of Raccoon City, you will feel right at home here, but with a level of polish that puts even the RE3 Remake to shame.

How does the dual-protagonist mechanic work?

You play as two distinct characters, and the game forces you to adapt your strategy constantly. Leon Kennedy handles the threats head-on. His sections lean into action-packed combat, using a parry system and melee moves that feel faster and more brutal than ever.

He mows down enemies that would send other characters running. If you fail to clear a room with Leon, those enemies might stick around for Grace later, which is a brilliant twist.

Grace Ashcroft, on the other hand, is an FBI analyst, not a super-soldier. Her gameplay is inspired by pure stealth titles. She crouches, sneaks, and uses silent takedowns to survive.

Her first-person perspective shifts the mood entirely from Leon’s third-person action. It reminds me of the scariest moments in Resident Evil 7.

The crafting system is essential for Grace. You have to scrounge for materials to build distractions and traps. Actions carry over between the two characters. If Grace leaves a door unlocked or an enemy alive in the lobby, Leon will have to deal with the consequences later.

What is the balance between action and survival horror?

After experiencing the dual-protagonist system in Resident Evil Requiem, you settle into a careful blend of action and survival horror. Leon Kennedy is your powerhouse.

He punches through crowds with style, dropping zombies like bowling pins. The combat cranks up the heat with gory fights and quick gunplay that will make any fan of the resident evil 4 remake grin.

But the game doesn’t let you get comfortable. Survival horror sneaks in the moment you take control of Grace. The game throws tight ammo limits your way, forcing you to count every single bullet.

Data visualization on a tablet showing ammo scarcity statistics.

“The fear in Requiem comes from the resource management. In Hardcore mode, you find roughly 30% less ammo than in Standard, making every missed shot a tragedy.” — GameInformer Review

Stealth sections slow things down while crafting keeps your brain busy making choices under pressure. Unlike exoprimal or wilder entries such as Resident Evil 6, Requiem grounds itself with fewer cartoonish villains.

It ramps up fear using dark halls and smart lighting. Think flickering bulbs swinging overhead while something rustles past lockers nearby.

Mixing ideas from past hits like resident evil 2 remake makes every encounter hold tension. Some monsters could easily join the list of scariest video game enemies.

If you want pulse-pounding shootouts one moment then sweaty-palmed flashlight hunts the next, this title nails that balance better than many others I’ve played.

How does the controlled linear progression affect gameplay?

Guided linear progression in Resident Evil Requiem shapes each stage like a well-built haunted house. You move from one tightly crafted area to the next, usually following clear paths.

Sites like pcgamer.com have pointed out that visual cues, like the controversial yellow paint, can feel like handholding. However, these markers ensure you rarely get lost or stuck chasing red herrings.

While exploration exists, the chapter-style play locks most of the world until you beat set objectives. This keeps you moving forward toward the Wrenwood Hotel mysteries.

Some chapters hint at non-linear secrets hidden just off the beaten path. Still, main routes always pull you back into focused action with Leon Kennedy or Grace Ashcroft front and center.

This design avoids open-world bloat for sharper pacing. It might disappoint those wanting endless wandering, but it keeps the story and scares moving fast.

Graphics and Visuals

Capcom cranks the lighting effects up a notch and brings every dark hallway to life. Leon and Grace now look sharp, with fresh animations that utilize the full power of the updated RE Engine.

What improvements were made to environments and lighting?

The new REX Engine flexes its muscles in Resident Evil Requiem. The most noticeable upgrade is the path-traced lighting on current-gen consoles and PC.

Shadows dart across hallways as you move, turning even quiet corners into danger zones. Light sources like flashlights and lamps cast realistic beams that shift with your every step.

Environments feel alive. Peeling wallpaper, scuffed floors, and shattered glass pop out thanks to high-res texture work. I often stopped to inspect an old desk or vintage painting just to admire the detail.

This visual boost is not just for show. Enemy behavior shifts based on room size and light levels. If you shoot out a light, enemies might stumble or become more aggressive depending on their type.

A dark, atmospheric hotel corridor in the Wrenwood Hotel showcasing lighting effects.

How has character design evolved in this game?

Resident Evil Requiem gives zombies actual personalities. Some shamble slowly while others rush like sprinters with a vendetta.

Watching Leon Kennedy, you see his style got a major boost. His combat now takes cues from his appearances in CGI films; his new finishing moves paint the walls red and crank up the adrenaline.

Grace Ashcroft stands out too. Her design is grounded and realistic, fitting her role as an FBI analyst rather than a soldier.

Character models look sharper than ever. Every scrape on armor and every twitching zombie jaw feels real enough to make your palms sweat. You can spot tiny facial expressions that hint at panic or confidence.

Storyline and Characters

Leon Kennedy steps into the spotlight with tension running high. But the real surprise is Grace Ashcroft, whose family history connects directly to the cult classic Resident Evil Outbreak.

What role does Leon Kennedy play in the story?

One of the two main heroes, Leon Kennedy charges into Resident Evil Requiem with a heavy focus on action. Expect gunfights that feel straight out of an action movie, complete with gory new finishing moves.

His combat scenes put power and speed front and center. He is investigating the deaths of Raccoon City survivors, which leads him straight to the Midwest setting.

I played through several boss fights as him, and his skills almost made me forget about ammo limits. Nick Apostolides returns to voice him, bringing that familiar weary-but-capable tone we love.

Players who enjoy tight controls will prefer fighting as Leon over other characters in this story-heavy title.

Who is Grace Ashcroft and what is her significance?

After Leon takes the spotlight, Grace Ashcroft flips the script. She steps in as the stealth and crafting-focused protagonist.

Grace is the daughter of Alyssa Ashcroft, the investigative reporter from Resident Evil Outbreak. This connection adds a layer of lore depth that longtime fans will appreciate.

Using crouching maneuvers, silent takedowns, and a heavy focus on resource crafting pulls you out of run-and-gun territory fast. Her toolset lets you overpower most enemies if you play smart, but she is vulnerable.

Playing as Grace feels much more immersive in first-person. From my runs, sneaking past lickers or setting up traps had me sweating like I was really there.

Key Features

Resident Evil Requiem borrows its inventory system and over-the-shoulder shooting from classic entries. Puzzles keep fans guessing while tight corridors raise the tension just like old times.

What elements from Resident Evil 2 and 4 influence the game?

Comparison chart showing Resident Evil Requiem features versus its inspirations.
FeatureInspiration SourceHow It Works in Requiem
Inventory ManagementResident Evil 4Leon uses the classic attaché case to organize guns and herbs.
Map DesignResident Evil 2Interconnected rooms in the Hotel require backtracking and key hunting.
Combat pacingRE4 RemakeEnemies can be stunned and melee-attacked for crowd control.

The game borrows its interconnected, non-linear mission design from Resident Evil 2. Players can carve their own path and make decisions that change the outcome.

Action gets a real punch from Resident Evil 4’s chapter-style structure. Every fight feels urgent as new gory finishing moves let Leon dispatch zombies with style.

The dual-protagonist system reminds me of switching between scenarios in earlier titles. Each character brings different skills to the table, making every playthrough feel fresh.

Why does the game avoid open-world gameplay?

Developers stick to a chapter-based structure instead of dropping players into open-world chaos. This design keeps the tension high and pacing steady.

Controlled environments allow careful placement of scares. You can’t just run away from the stalker enemy, Victor Gideon, into an empty field.

I spent hours trying to find shortcuts, but invisible walls and locked doors kept me focused on the main objective. Like in the Resident Evil 2 and 4 remakes, this tight approach makes every bullet count.

Chapter progression also helps tie story beats closer to gameplay. It prevents awkward detours from distracting from Leon Kennedy’s mission or Grace Ashcroft’s mystery.

Platform Availability

You can play Resident Evil Requiem on PlayStation 5, Xbox Series X, and Windows computers. It is also a flagship title for the newly released Nintendo Switch 2.

How does the game perform on consoles?

Capcom’s Resident Evil Requiem runs like a dream on PlayStation 5 and Xbox Series X. The RE Engine provides stable frame rates, sticking close to 60 frames per second even during chaotic scenes.

Fans will spot detailed lighting effects and sharp textures that showcase the console hardware. Load times are nearly instant thanks to the SSDs in modern consoles.

The big news is the Nintendo Switch 2 performance. The game runs at a crisp 1080p in handheld mode, utilizing the new Nvidia T239 chip and DLSS to maintain a smooth framerate.

Console gamers report almost no technical hiccups or game-breaking bugs so far. The developer’s recent track record with console releases shows in this smooth experience.

What is the PC performance like?

Resident Evil Requiem runs silky smooth on PC. The RE Engine beats Unreal Engine 5 at stability and speed on most rigs.

A monitor display highlighting 120 FPS performance on PC.

On my setup, I hit 120 frames per second at max settings using an RTX 3060, thanks to the excellent optimization. Shadows look crisp, and item inspection pops thanks to the sharp artwork.

Players can swap between third- and first-person views without dropped frames. Modding tools are already being discussed by the community, so expect some wild custom skins soon.

Steam users have praised the game’s quick boot and steady performance. Expect high marks from tech reviewers if you like pushing hardware limits without hassle.

Community and Review Predictions

Gamers are already chatting up Resident Evil Requiem on Reddit and Discord. Early access streams on YouTube hint at possible high Metacritic scores, but the real verdict hangs in the air.

What are the anticipated Metacritic scores?

Projected Metacritic and Steam review scores for Resident Evil Requiem.

Early previews point to a Metacritic score between 85 and 90. Critics and fans both expect strong marks across the board.

Steam reviews are expected to hit “Very Positive” shortly after the February 27 launch. I played the demo on release day, and it ran smoothly without bugs.

No big controversies have hit this title yet. Some folks even predict Requiem could become one of Capcom’s highest-rated entries since Resident Evil 4 Remake.

The buzz online feels real. People keep comparing their early gameplay experience to classics like Resident Evil 2 Remake. Expectations are high.

What are fan expectations and early impressions?

Players feel excited about Resident Evil Requiem’s grounded tone. Many fans praise the dual-protagonist system, saying it feels like a throwback to classic titles.

Reviewers often highlight the thrill of tense moments. However, some point out that Grace Ashcroft can overpower enemies with stealth, which might reduce the fear factor for hardcore veterans.

Leon Kennedy’s portrayal sparks debate within community threads. Some love his return while others want more depth from his character this time.

The crafting system also gets labeled as barebones in early discussions. Initial Metacritic scores suggest general satisfaction, but fans want improvements in combat balance going forward.

My first playthrough felt both nostalgic and fresh. Blasting through enemy hordes as Leon still put a grin on my face, even if I did miss the days without yellow paint markers everywhere I go!

People Also Ask

What makes Resident Evil Requiem stand out from other horror games?

The biggest draw is the dual-protagonist system that forces you to switch between Grace Ashcroft’s terrifying first-person survival sections and Leon Kennedy’s combat-heavy third-person action. This mix keeps the pacing fresh by alternating the claustrophobic horror of *Resident Evil 7* with the intense, parry-focused gunplay of the *RE4 Remake*.

Is the gameplay in Resident Evil Requiem challenging for new players?

While Leon’s mechanics are intuitive for anyone who has played a modern shooter, Grace’s chapters can be brutal because they strip you of weapons and force you to rely on stealth. The new “talking zombies” also mess with your head, making you hesitate just long enough for them to grab you if you aren’t careful.

Does Resident Evil Requiem offer replay value after finishing it once?

You will definitely want to replay it to find every collectible file and unlock the special weapons hidden behind the game’s branching narrative paths.

How does Resident Evil Requiem compare to earlier entries in the series?

This game runs on the updated RE Engine, offering a choice between first and third-person perspectives that makes it far more accessible than the fixed camera angles of classics like *Biohazard 2*. Hardcore geeks will appreciate the deep lore cuts, including references to characters from *Outbreak File #2*, all rendered with next-gen path tracing that makes Raccoon City look more gruesome than ever.

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