<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>GeekExtreme &#187; S.T.A.L.K.E.R.: Call of Pripyat</title> <atom:link href="http://www.geekextreme.com/tag/s-t-a-l-k-e-r-call-of-pripyat/feed" rel="self" type="application/rss+xml" /><link>http://www.geekextreme.com</link> <description>Gadgets and Gizmos&#124; Geek Lifestyle for Men &#38; Women</description> <lastBuildDate>Wed, 25 Jan 2012 11:50:43 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>S.T.A.L.K.E.R. DirectX compare-o</title><link>http://www.geekextreme.com/software/s-t-a-l-k-e-r-directx-compare-o-9494</link> <comments>http://www.geekextreme.com/software/s-t-a-l-k-e-r-directx-compare-o-9494#comments</comments> <pubDate>Wed, 25 Nov 2009 15:33:11 +0000</pubDate> <dc:creator>geekE Management</dc:creator> <category><![CDATA[Software]]></category> <category><![CDATA[DirectX 10]]></category> <category><![CDATA[DirectX 11]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[Gaming Software]]></category> <category><![CDATA[Graphics]]></category> <category><![CDATA[Radeon]]></category> <category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat]]></category> <category><![CDATA[Windows 7]]></category><guid isPermaLink="false">http://www.geekextreme.com/?p=9494</guid> <description><![CDATA[[singlepic id=220 w=250 h=203 float=left]The ExpReview crew have run the S.T.A.L.K.E.R.: Call of Pripyat benchmark on a rig in both DirectX modes to point out that differences do indeed exist.  The shadows look a bit more realistic, and the tessellation in DX11 brings a bit more details to some of the textures.  There&#8217;s a slight [...]]]></description> <content:encoded><![CDATA[<p></p><p>[singlepic id=220 w=250 h=203 float=left]The ExpReview crew have run the <em>S.T.A.L.K.E.R.: Call of Pripyat</em> benchmark on a rig <a title="Stalker DirectX compare-o" href="http://en.expreview.com/2009/11/25/stalker-call-of-pripyat-directx-10-vs-directx-11.html" target="_blank">in both DirectX modes</a> to point out that differences do indeed exist.  The shadows look a bit more realistic, and the tessellation in DX11 brings a bit more details to some of the textures.  There&#8217;s a slight performance hit for the increase in eye candy, but that&#8217;s to be expected.  Check out their results, including nice, big 2560&#215;1600 screenshots.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/5238f2da-f469-4b02-a1ab-27458bf9c069/"><img class="zemanta-pixie-img" style="float: right;" src="http://img.zemanta.com/reblog_c.png?x-id=5238f2da-f469-4b02-a1ab-27458bf9c069" alt="Reblog this post [with Zemanta]" /></a></div> ]]></content:encoded> <wfw:commentRss>http://www.geekextreme.com/software/s-t-a-l-k-e-r-directx-compare-o-9494/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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