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	<title>GeekExtreme &#187; S.T.A.L.K.E.R.: Call of Pripyat</title>
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	<description>So cool, we run at zero Kelvin</description>
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		<title>S.T.A.L.K.E.R. DirectX compare-o</title>
		<link>http://www.geekextreme.com/software/s-t-a-l-k-e-r-directx-compare-o-9494</link>
		<comments>http://www.geekextreme.com/software/s-t-a-l-k-e-r-directx-compare-o-9494#comments</comments>
		<pubDate>Wed, 25 Nov 2009 15:33:11 +0000</pubDate>
		<dc:creator>Travis Burrell</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[DirectX 10]]></category>
		<category><![CDATA[DirectX 11]]></category>
		<category><![CDATA[Radeon]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://www.geekextreme.com/?p=9494</guid>
		<description><![CDATA[The ExpReview crew have run the S.T.A.L.K.E.R.: Call of Pripyat benchmark on a rig in both DirectX modes to point out that differences do indeed exist.  The shadows look a bit more realistic, and the tessellation in DX11 brings a bit more details to some of the textures.  There&#8217;s a slight performance hit for the [...]]]></description>
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The ExpReview crew have run the <em>S.T.A.L.K.E.R.: Call of Pripyat</em> benchmark on a rig <a title="Stalker DirectX compare-o" href="http://en.expreview.com/2009/11/25/stalker-call-of-pripyat-directx-10-vs-directx-11.html" target="_blank">in both DirectX modes</a> to point out that differences do indeed exist.  The shadows look a bit more realistic, and the tessellation in DX11 brings a bit more details to some of the textures.  There&#8217;s a slight performance hit for the increase in eye candy, but that&#8217;s to be expected.  Check out their results, including nice, big 2560&#215;1600 screenshots.</p>
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