While many think it is a brand new concept is was once a major point of discussion, it was still a far off in the future dream for some although the progress of virtual reality was stalled for a long time. In the eighteenth century, many attempts were made to stimulate the senses including viewing and hearing in various 360-degree machines. The very first headset was seen in 1960 for virtual reality, but it took over 30 years until 1987 for the term Virtual Reality to be coined. During the late eighties and even the early nineties, virtual reality was discussed, and it became evident that it could be an inevitable part of our futures, yet again talks almost died down, and it wasn’t until 2015 and 2016 before we saw virtual reality technology move forward again. As a recent article reported, “Oculus VR by Facebook for a staggering price of $2.3 billion” and this only adds proof to the validity of VR and its impact going forward.
Virtual Reality Captures Public Imaginations
Virtual reality has again captured the public’s imaginations and is already popular with millions of people owning or getting VR headset globally and with international giants such as Samsung, Facebook (https://www.facebook.com/) and Google getting involved VR is taking off at a rapid pace. A new buzz surrounds the phenomenally fast growing VR market and projected revenues from hardware as well as software is now projected to shoot up from $90 million USD at the end of 2015 to well over $5billion in 2018 while the user’s quantity is expected to top 171 million by 2018.
With figures and predictions, it sees all markets ready to cash in on virtual reality and use its benefits to offer the best entertainment possible, which also include the industry built around games of chance For land-based facilities offering games of chance, the new technology is still a bit of concern according to Nevada’s Las Vegas, who have admitted that younger players prefer online entertainment and rather than real life play. This is a huge concern and could leave its primary attraction of tourism in the dark.
Youngsters today all grew up by enjoying this style of entertainment via compact or portable consoles connected to the Internet and being alone at home while enjoying social aspects with others online is the norm. This leaves little appeal for arcades or bar based games of chance and this makes the use of VR in this for this genre even more profitable for online providers to capitalize on the revenues that could soon be flowing their way from virtual reality.
While this applies to area of entertainment, the public’s knowledge of VR is still limited and many fail to understand its benefits. Recently, health care facilities have begun to use this technology to assist in providing an environment that is calming while patients undergo treatments. They do this by showing pleasing images and or locations in the world those patients find appealing. As a recent article reported, “Oculus VR by Facebook for a staggering price of $2.3 billion” and this only adds proof to the validity of VR and its impact going forward. This only adds to the many industries that will be changed or improved by virtual reality, how it will impact those industries obviously has yet to be seen, but it certainly will be interesting to watch and see its benefits become fully realized.
Virtual Reality Introduced By NetEnt
NetEnt announced at a recent industry trade that the developer has launched a series of VR slots and at the time slots were their only option to witness, enjoy and play in the arena since VR is still in its infancy in games. At the convention, the game Jack’s World was shown to the public, which is a predecessor “Jack and the Beanstalk” and it proved exceptionally popular with the audience. While this might seem an odd choice for the experiment, it proved to offer an enhanced experience when it came to 3D graphics and sound. NetEnt, Playtech, and Microgaming are three who are already using the new VR technology to develop an unforgettable experience. Those who enjoy this style of entertainment can look forward to games continually being updated with the latest immersive and interactive technology, which is what will ensure the idea of VR remains intriguing as younger audiences are looking for a VR experience in all multiple areas.
Unsurprisingly by wearing a headset, users will be able to enter locations as if they were at the facility while sitting in their favourite chair. This would free users to move from area to area with friends or interact with others in different locals around the world. VR technology offers something completely fresh and new, and this is the crucial element that was missing when first surfaced yet now people have the ability to experience something new, each and every time.
Photo: Nan Palmero