David Cage Sucks

I’m sorry, but I have to say it: David Cage sucks. The guy has no sense of game design, and he’s been responsible for some of the worst video games ever made. If you don’t believe me, just look at his track record.

I don’t even know where to start. Heavy Rain was nothing more than a glorified movie, and Detroit: Become Human was complete garbage. The Cage needs to start focusing on creating actual video games, rather than cinematic experiences that gamers have no control over.

He’s nothing but a washed-up has-been who should just give up already.

He is a terrible game developer. His games are glitchy, boring, and the stories are so convoluted that you can’t even follow what’s going on. He clearly doesn’t care about his audience, and just wants to make movies disguised as video games. We should all boycott his games from now on.

From our perspective, David Cage is the worst game developer in the world. He makes games that are so boring and nonsensical that I can’t believe anyone would ever want to play them. His “stories” are laughable and his characters are one-dimensional and annoying. The only good thing about his games is that they’re short, but that’s hardly a compliment.

Save your money and don’t buy any of David Cage’s games–you’ll be much better off.

History of David Cage

David Cage is a video game designer who has a long history of creating controversial video games.

One of his most famous lines was “provocative” in the sense of “I want to provoke people.” This dude has no integrity, so don’t listen to anything he says.

Furthermore, Cage’s first game was released in 1995, and it was clear from the start that he was interested in pushing boundaries. His games are often criticized for their violence, and for exploring dark and sensitive topics.

In an interview with The Verge, Cage said that he wants to make video games that are “emotional, provocative, and sometimes uncomfortable.” Many gamers feel that Cage’s games cross the line into exploitation and that his approach to game design is forced and disrespectful.

Noteworthy mention, the big example is “Heavy Rain,” a 2010 game that follows stereotypical white characters as they carry out the kidnapping, sexual abuse, and eventual murder of a young woman.

The main suspects in the case are an African American man, who’s cast as the lead suspect despite only being involved at the very end of the game, and a white man who is framed for the crime.

The game was heavily criticized for its racist overtones, and for exploiting sensitive topics like child abuse and rape.

So you got the whole picture and background of David Cage in a nutshell.

Why David Cage’s Games are Overrated

First of all, David Cage is a French game designer who has designed some of the most overrated games in history. These games include Beyond: Two Souls, Heavy Rain, and Indigo Prophecy.

I think that these games are overrated because they lack creativity. They don’t create anything new or original for the player to experience. It’s just the same thing over and over again.

When Cage was designing these games, he had an idea of what he wanted them to be like but he never actually followed through with it. He still relied on cliches instead of having any originality to his work of art because he sucks.

Some simple reasons of Cage’s games are overrated –

1)The scripts are full of clichés.

One of the primary examples of a cliche is in Beyond: Two Souls.

At the beginning of the game, you take control of a young girl named Jodie. You play her for only a little while before going to play as someone else completely different. Then Cage starts repeating the same formula over and over again until he has nothing left for that part of the story.

Each time Jodie comes into contact with someone that she interacts closely with, they die later on in life to either sacrifice themselves or just plain murder.

This happens during Jodie’s adolescence up until when Cage decides it’s finally time for you to take control and continue playing as her again. To top it all off, Jodie can do things that no other human can do and this is never fully explained.

Why? Because Cage doesn’t bother to think things through and just wants you to experience what he has created without any real explanation.

Heavy Rain is a game that is full of cliches as well.

It tries to be dark and serious but it falls flat on its face because of how ridiculous the plot actually is.

In the game, you play as four different people who are trying to catch the Origami Killer. This killer is someone who kidnaps children and drowns them in rainwater.

If that wasn’t bad enough, there’s also a guy who dresses up like a clown named the Happy Mask Salesman. He’s in charge of giving Ethan (the main character), a mask of a man who had severe burns on his face.

When you actually get to see this, it looks more like a badly designed scarecrow than a burn victim. This is supposed to invoke fear in players but does not work because it’s so poorly made and nothing more than another cliche.

Indigo Prophecy also has its fair share of cliches as well.

Here, you play Lucas Kane who is responsible for murdering someone he doesn’t remember killing. He goes through many different things trying to figure out why these strange things are happening to him and what he can do about them.

The whole plot starts with him having an epileptic seizure in which he wakes up and kills the guy behind the counter at a diner. Like Beyond: Two Souls, the plot is filled with nothing but cliches and meaningless events that don’t really affect anything afterward.

2) Cage tries to make his games look more meaningful than they actually are!

Cage also likes to make his games look like they have some sort of deeper meaning or purpose with their story. He wants you to think that he is trying to give you an experience that is life-changing but it’s all just one big facade.

That’s because these games do not say anything about life at all, instead, Cage uses his characters as simple plot devices instead of giving them any character depth whatsoever.

There’s also a lot of open-ended questions that are never answered or given any proper explanations on what they mean (i.e The Paper Man, The Grandfather Mystery).

To make things worse, Cage doesn’t even think about how some of the decisions you make in his games will affect other characters later on down the line.

In Heavy Rain, if you decide not to kill one person and let them go then another character might end up dying because of it and vice versa. You can’t do anything but sit there and accept these meaningless events as they happen because you have no control over anything.

Even if Jodie dies or gets hurt, it does not matter to Cage as he doesn’t care about his characters at all. He only wants to create a story that is full of fluff and nothing else.

3) The gameplay was boring and tedious!

When it comes to Heavy Rain, for example, most of the game’s story revolved around collecting clues that require repetitive button mashing which makes no sense!

You would think that Quantic Dream would realize people don’t like QTEs because they take any control players have over their characters away from them while being incredibly easy to complete anyways.

In Beyond: Two Souls players will spend most of the time just running around and doing mundane tasks that don’t really matter in the grand scheme of things.

The game also has a weird focus on sexuality as Jodie is constantly being hit on by other characters or shown in a sexualized way. This type of content does not add anything to the game and only serves as blatant fanservice.

Even worse is the fact that you don’t really get to learn about Jodie’s past which makes her an incredibly boring character. You would think Quantic Dream would at least attempt to make players care about their characters but that does not seem to be the case here.

David Cage’s games are plagued with terrible writing, tedious gameplay, and loads of technical problems. They clearly do not care about their players or their development process as everything seems to be thrown together at the last minute.

Hopefully, other developers will learn from their mistakes and create better experiences for gamers in the future.

Dear Mr. Cage, please go away

The world is full of wonderful games that are not made by David Cage.

I’ll be honest, I’m not a fan of David Cage. He’s one of those people that just likes to provoke people for the sake of being provocative with no regard for what he says or does.

Also, I’m not sure if it was intentional or not, but his movies are always very slow-paced. They’re also long – they’re usually two to three hours long even though they have nothing to say. Even worse, his movies are glitchy and freeze up frequently because of the low-budget production value.

Also as we discussed earlier -what about his games? People say that Heavy Rain was a groundbreaking game that inspired other games like the Telltale Games Game of Thrones series.

But did it really? Unlike titles like Uncharted or The Last of Us which don’t rely on quick-time events, Heavy Rain uses QTEs as the main gameplay mechanic.

It makes everything very flat because all you do is tap X or press square to make something happen. I’m not even sure how it’s possible to screw up a game with an automatic motion control like that.

To sum up, David Cage is a video game designer who likes to provoke people with his controversial games.

His latest game, “Detroit: Become Human,” is no exception, and it’s been criticized for its heavy-handed approach to social commentary. If you’re looking for a thoughtful and respectful video game experience, you’ll want to avoid anything created by David Cage.

So please go away Mr. Cage and leave us alone!

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