S.T.A.L.K.E.R. DirectX compare-o

The ExpReview crew have run the S.T.A.L.K.E.R.: Call of Pripyat benchmark on a rig in both DirectX modes to point out that differences do indeed exist.  The shadows look a bit more realistic, and the tessellation in DX11 brings a bit more details to some of the textures.  There’s a slight performance hit for the [...]
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