

| A quick look at the new CS:S pricing scheme |
| Written by t-readyroc | |
| Monday, 25 September 2006 | |
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If you haven't heard about the upcoming weapons pricing changes in CS:S, you either haven't been paying attention, or you just don't play a lot of CS. Regardless, Valve have come up with a response to years of complaints about the weapons & kits prices: they're moving the whole she-bang to a dynamic system. On Oct. 11, once the new algorithm is implemented, the prices of weapons & kits will change weekly. The prices will be driven by demand: let's say lots of people bought the Maverick M4A1 this week; next week, its price would go up accordingly. The argument has been made that buy scripts will no longer be useful, but I disagree. I'd say that the average CS player's going to have to become more creative with their buy scripts in order to keep up, or maybe just create more scripts. I know that I'll be re-visiting mine.... Anyhow, the page added to the Steam website that details the pricing changes is very well designed. They've thrown in some AJAX (ooo.. web 2.0 buzzword = must be cool) that dynamically displays the price changes for each of the items you can puchase in the game for the last week. The graph is interactive, & wherever you slide your mouse, the price will show up for that particular time period. Below the graph, you can also see the total number of purchases for the item, & the accompanying dollar amount spent for that item.
Finally, it looks like in response to the massive outcries of the "competitive" community, the entire system will be implemented as a server cvar. What that means is that it will be up to the server admin to decide whether the server will use the new dynamic pricing system. I should think, though, that most pubs will be implementing it, at least for the short-term. |
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